Crystal of Storms 104

Fighting Fantasy: Crystal of Storms


104

The whirling mass lifts you into the air. Higher and higher. Even if you had charge left in your hovers, they wouldn’t help you in the midst of this chaotic wind.

You struggle and flail against the invisible force. Then suddenly you’re falling. You expect to feel the crush of the cold, hard ground, but instead you’re caught in mid-air by ethereal arms.

The figure floats to the ground and places you down safely.

“I’m sorry about that,” says the figure. “I had no idea anyone was out here, and the storms can be quite temperamental, especially at the moment.”

You’re being addressed by a Stormborn – one of the intelligent wind spirits that create and harvest crystals within the storms that rage across the Sea of Tempests. The figure, who you rightly assume to be Methedus, waves his hands through the air like he’s conducting an invisible orchestra and the cyclone slows its whirling and glides towards the windmill. It spreads out over the sails and they creak into life.

“How may I help you, Officer?”

You tell Methedus that you’re looking into what happened at the Nimbus.

“We Stormborn we very concerned by what happened,” he says sadly. “All of us who live and work in Pangaria felt it in every fibre of our beings. That means the amount of elemental energy released must have been immense. Many storm crystals must have been broken.

“Of course, we tried to reach the Nimbus, but although we can pass safely through the storms that surround it, there is a warding spell around the island preventing Stormborn from entering. Someone clearly doesn’t want us interfering.”

(Write the codeword Bubble on your Adventure Sheet.)

If you have the Storm Crystal Shard from Cirrus, turn to 5. If you do not have the Storm Crystal Shard from Cirrus, turn 205.


Fighting Fantasy: Crystal of Storms